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Swords
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Kokiri Sword Your first sword, which is more like a knife than anything. It is located in the Kokiri Forest Training Center.
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Master Sword The almighty weapon that you will be using for a very good portion of the game. It is in the Temple of Time but cannot be received until after you have collected all three Sacred Stones.
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Biggoron Sword Instead of paying countless Rupies for a blade that breaks eventually, just get this blade that is far more effective, costs nothing, and will never break. The only problem is, you have to go through the Trading System to get it.
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Shields
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Deku Shield The only shield offered to you in the Kokiri Forest. It is your first one so therefore pathetic. It has no hope of ever withstanding fire. You must buy it for 40 Rupies in the Kokiri Shop.
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Hylian Shield Your second shield and most used. It at least can withstand heat elements, but as a kid it's pretty useless except in Dodongo's Cavern. You can buy it in the shop in Hyrule Castle Market as a kid or you can find it beneath a grave in the graveyard for free. As an adult it's available in Kakariko Village and Kokiri Forest.
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Mirror Shield The last shield received and only good for the last portion of the game. Nothing much more special about it than the fact it can reflect light. You find it in the Spirit Temple.
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Tunics
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Kokiri Tunic You start out wearing this and it is your main outfit. It has no special properties about it.
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Goron Tunic This tunic is given to you initially when you stop the Goron child from rolling in Goron City as an adult. It's special ability is protecting you from intense heat.
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Zora Tunic You receive this tunic when you unfreeze King Zora with blue flame. This tunic gives you the special ability to hold your breathe underwater indefinitely.
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Boots
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Kokiri Boots The boots you start out wearing and much like the Kokiri Tunic, there is nothing special about it.
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Iron Boots These are received in Ice Cavern. These boots are lined with hard iron that weighs a ton. On land they simply slow you down, but in water they pull you down and their weight is cancelled out enabling you to run just as fast as on the surface.
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Hover Boots From the Shadow Temple. These boots have the impressive ability to allow you to stay suspending for approximately two seconds - they give that extra amount of flooring needed to get over wide pits. However, it is not advised you make them your normal foot wear as they have barely no traction and you slide very easily as if on ice.
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Inventory
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Deku Sticks These are received from Deku Babas when they are stunned or rotten. Their only use is for lighting torches and killing electrical creatures in Jabu-Jabu's Belly.
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Fairy Slingshot Allows you to shoot things from afar with Deku Seeds. You receive this in the Deku Tree.
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Boomerang This weapon is just as useful as in previous Zelda games. It stuns enemies, brings far things close, and hits things you can't reach. Received in Jabu-Jabu's Belly.
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Deku Nuts From a Deku Baba, these nuts have the power of temporarily stunning an enemy, but is not effective against quite a few.
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Fairy Ocarina A memento given to you by Saria as you leave the forest. With this item you will be able to play the magical songs you learn.
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Ocarina of Time Thrown to you by Princess Zelda when you go to meet her after your quest for the Spiritual Stones. With this instrument you have the power of opening the Door of Time in the Temple of Time.
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Lens of Truth Found in the well in Kakariko Village after you've drained it. This lens has the amazing ability to allow you to see the truth and things that are hidden in darkness.
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Bombs Quite self-explanatory. To pick Bomb Flowers you are given a bracelet from Darunia, but to actually carrying these babies around with you, you need the Bomb Bag from Dodongo's Cavern.
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Bombchu Quite a nifty little device - a bomb on wheels set to go off when it comes in contact with something or after a time limit. As a kid you can buy them from a shop in the back alley of Hyrule Castle Market at night. As an adult you come across them in chests.
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Magic Beans Only 10 are available and the price increases by ten after each sell. They are being sold by a guy at Zora's River. Their only purpose is to plant them in soft soil plots as a kid and to ride the plant they make as an adult.
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Fairy Bow Received in the Forest Temple. You shoot arrows with it, ok. Normally the arrows are non-magical, unless you have one of these three types:
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Fire Arrow Shoot an arrow into the sun in the morning at Lakey Hylia, but make sure the Lake is filled again or you won't be able to reach them.
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Ice Arrow The ultimate prize in the Gerudo Training Center. It's quite funny to freeze Tecktites with these arrows.
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Light Arrow Given to you by Princess Zelda at the very last portion of the game. Not very impressive, either, but if they help you to defeat Ganon, so be it.
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Hookshot Hookshot to things or stun enemies or bring things close to you (pretty much the adult "boomerang"). You must race Dampe's Ghost to get it.
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Longshot Just an extention to the Hookshot, but the chain reaches out at a far greater distance. You receive it in the Water Temple.
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Megaton Hammer A huge two-handed hammer capable of mass destruction and mahem - not to mention knocking in those blasted rusted switches. You receive this impressive weapon in the Fire Temple.
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Bottles Capable of carrying an assortment of things such as potions and fairies. The colors below indicate what time you must be in to receive them:
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Fire Bottle Put all of the Cucco's back into their pen in Kakariko Village.
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Second Bottle Play Talon's Cucco game in Lon Lon Ranch and he'll give it to you with some milk.
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Third Bottle In Lake Hylia's waters near the Zora tunnel. It contains a note from Princess Ruto which is necessary to continue your quest.
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Fourth Bottle Catch all 10 Big Poes while riding Epona and taking them to the Poe Shop in the Gatekeeper's hut.
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Magic Spells Like the Medallions in Zelda 3, but not as half as impressive. Once again the colors represent the time you must be in to collect them:
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Din's Fire The Fairy Fountain outside Hyrule Castle. This creates a huge dome of fire that wipes out enemies as well as lights torches.
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Farore's Wind The Fairy Fountain in Zora's Fountain (must bomb the wall at the north-east corner). Creates a warp point first use in the room you were at. Use it again at any time to return to that point. Only good for any dungeon that has a map.
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Nayru's Love The Fairy Fountain Fairy in Dessert Colossus (bomb the cracked wall marked by two palm trees). Creates a crystal around that will protect you from all damage for a specific amount of time, however you still get knocked flat by the impact.
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